Here is just a small taste of the things we have planned to be released in L.E.O. mod, currently WIP!
I. Character Models
3) Special Char (S.W.A.T., Drug Interdiction, Etc)
2) Nightstick (PR-24, Extendo)
2) Modern Police Interceptor (Ford)
3) Police SUV (Tahoe or similar)
IV. Map Assets
1) Police Station w/ Holding Cells
2) Indoor Firing Range
V. Playable Content
For now, Altis. May change in the future.
2) Department Mode:
Allows the clan leader (Department Chief) to have a department budget, buy cruisers and equipment for department, outfit officers with new weapons, buy upgrades for the police stations, etc.
3) Mission Content:
a) Dispatch: Random events that will play to the player(s) over the “radio”.
b) Warrants: Like raid missions in PMC Simulator, can be accepted via a departmental email system (Like in PMC Simulator) - High action, shoot em' up swat type missions, drug raids, stings, etc.
c) Cases: Also accepted via email, but more like special events or investigations, whodunits, etc. - good for puzzle missions and clue hunts, event security, stuff like that.
d) Traffic & Random Street Crime: Randomized incidents that happen on the street, speeding, Motor Vehicle Accidents, Etc. - I already have a pretty nice checkpoint mission in PMC Simulator, could be adapted many times over for sobriety / drug enforcement checkpoints, etc.
e) Bad/Good Parts of Town: Specific areas are more afflicted with or are more likely to be affected by crime.
f) ALiVE Asymmetric Esque Criminal Movement: Criminals can set up safe houses, weapon depots, drug facilities. Criminals may choose to move drugs/weapons secretly (blending in) using vehicles. (Can coordinate with organized tasks - warrants etc.)
g) Gang System: Criminals recruit more criminals over time, can be lessened/removed by heavily patrolling gang-areas and raiding their hideouts. (Fits with F)
h) Suicides: Rare cases where officers are called to a scene to prevent a possible suicide via force or communication. Required Assets - Taser, Civilian Interaction dialog
i) Civilian Interaction - Officers can interrogate civilians. Community informants may consistently feed the department with information.
j) Police Database - Access information on suspects/stopped civilians (background checks), positions of recent crimes, dangerous areas, recent events about what other officers are doing (events)
Change Log - 0.0.1 Pre-Alpha Download LEO Mod 0.0.1 Pre-Alpha
6 Uniforms (2 agencies, 2 PD variations, 4 Sheriff variations)
4 Duty Belts (1 belt, 4 variations)
1 hat (Sheriff's Cowboy Hat)
2 Blufor Factions
Patrol Officer I
Patrol Officer II
High Risk Response Unit
Deputy Sheriff (Patrol I)
Deputy Sheriff (Patrol II)
Deputy Sheriff (Posse I)
Deputy Sheriff (Posse II)
Drug Interdiction Deputy Sheriff I
Drug Interdiction Deputy Sheriff II